There are a couple of ways to keep units’ health up: players can cast healing spells, or they can place a priest nearby to automatically heal other friendly units.Īt first, managing teams is easy, but the game isn’t afraid to become punishingly difficult rather quickly. These units will go toe-to-toe with the invaders as they cross the screen, and players have to make sure their forces stay alive during each wave. Players select nodes and assign different types of units (fighters, magicians, archers, etc.) to them. Honestly, though, here’s all you have to understand: your monarch is on one side of the screen, and it’s up to you to keep him alive for as long as possible.Įssentially, this is a combination of tower defense and RPG genres. There’s something about orcs and sorcerers and… um… protecting your king for reasons that feel a bit jumbled. The game’s plot is detailed to the point of being incomprehensible, especially if you haven’t played the parent console title this is based off of. Oh, and welcome to Two Worlds II Castle Defense, too. Do us a favor, try not to die, will you? It’d really disappoint the Emperor to, y’know, be slaughtered by a bunch of bloodthirsty monsters. Oh, look, and here come the Orcs, just like clockwork. Why, hello there, Disposable Peon #23! Welcome to the glorious career of serving in the Emperor’s Guard (just ignore your predecessor’s body on the floor there, we’ll get that cleared out of here in just a moment). Two Worlds II Castle Defense offers top shelf TD gameplay with an RPG vibe